The prevalence of online game addiction on Indonesian adolescents continues to increase, and Indonesia became the sixth country with 112.6% online game addiction in 2007. Yes No. The 7-item Game Addiction Scale (GAS) is a used to screen for addictive game use. Three hundred and seventy high school students participated in this study. Take our online gaming addiction test. The level of online game addiction in Indonesia tends to be high. Increasingly developing of technology, easy access and lack of comprehension of adolescents towards the dangers of online game addiction are some of the factors that easily make adolescent become addicted to online games. Since the early 2000s there has been a significant increase in the number of empirical studies examining various aspects of problematic online gaming and online gaming addiction. The purpose of this study was to investigate the online game addiction (OGA) level and the risk factors involved in OGA among middle school students. Video game addiction is a real mental health condition affecting millions of people around the world. Online game is an increasingly popular source of entertainment for all ages, with relatively prevalent negative consequences. ] This is a survey questionnaire for a research that we are conducting regarding online game addiction for our social science module. Questionnaire (Internet Addiction) Welcome to My Survey Dear participant, thank you for participating in our survey. When you are not using Video Games, are you are preoccupied with the Game, (e.g., thinking about, reliving past experiences, planning your next time to use it, or thinking of when you’ll next have access to the Game) ? Besides, the number of online game players increases between 5% and 10% every year. Video game addiction became more closely scrutinized during the 2000s, when the release of realistic-looking games, multiplayer online role playing games, and mobile games started triggering a rise in behavioral disorders and video game addiction among U.S. families. The questionnaire uses the abbreviation "e.g.". The descriptive cross-sectional study was conducted at seven middle schools in the province of Istanbul. ... Development and validation of a game addiction scale for adolescents. This research aims to develop a measure of online game addiction for Indonesian children and adolescents. There is a lack of consensus as to whether video game addiction exists and/or whether the term “addiction” is … By Tjibeng Jap, Sri Tiatri, Edo Sebastian Jaya and Mekar Sari Suteja. Media Psychology, 12(1), 77-95. Never played! Questionnaire about Gamer 1. The Development of Indonesian Online Game Addiction Questionnaire . Tjibeng Jap & Sri Tiatri & Edo Sebastian Jaya & Mekar Sari Suteja, 2013. Key Method The Indonesian Online Game Addiction Questionnaire draws from earlier theories and research on the internet and game addiction. The data were collected with a questionnaire, the Computer Game Addiction Scale for Children (CGASC) and the Social Anxiety Scale … Before you agree to complete the questionnaire please read the information below carefully. The “Online Game Addiction Scale” which was developed by Kaya and Başol (2013) and the Biographic-Demographic Information Form were utilized as data collection instruments. Data were collected via an online questionnaire that included a brief explanation of the aim of the study, demographical questions, game addiction scale (GAS) and the grade point average of the current year. 2 Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale Aim: The aim of this study was to uncover and operationalize the components of problematic online gaming. online game addiction is viewed as a specific type of video game addiction. Video Game Questionnaire 1. (Check all that apply) In the United States, "Video game addiction" and "Internet addiction" are not yet official medical diagnoses with standardized criteria (DSM-5). We use the term gaming addict to describe our condition of having an obsession and compulsion to game, which grows worse over time, and an inability to limit our gaming, despite all the trouble and losses it causes. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players. EverQuest addiction? In 2018, The World Health Organisation accepted "gaming disorder" as a valid condition. Similarly, Porter and colleagues (2010) do not differentiate between problematic video game use and problematic online game use. The National Health Research Institutes (NHRI) yesterday said it has developed the world’s first questionnaire to help people assess whether they have problematic mobile gaming (PMG) behavior. adshelp[at]cfa.harvard.edu The ADS is operated by the Smithsonian Astrophysical Observatory under NASA Cooperative Agreement NNX16AC86A The Indonesian Online Game Addiction Questionnaire draws from earlier theories and research on the internet and game addiction. It seems that there are a few researches in Turkish literature to determine the social media addiction of If you played online game to lose your equipment, or and in game’s partner has left you, dose it effect the daily life and the mood? Apa suggests like khan the effects or symptoms of video game addiction may be similar to those of other proposed psychological addictions. Halley M Pontes & Orsolya Király & Zsolt Demetrovics & Mark D Griffiths, 2014. It will take approximately 7 minutes of your time. addiction scales was examined, various researches, tests and scales were found (Banyai at.al, 2017; Al-Menayes, 2015). Terbitan: (2010) ; Mendampingi Anak Bermain Game Online oleh: Oktorina, Kartika, et al. Survey on Video Game Addiction Hello, We are a group of students from the National University of Singapore. What types of games do you play? Both cross cross-linguistic validation and validation in French and German is needed in adult samples. Background Online gaming has become increasingly popular. BibTex; Full citation; Publisher: Public Library of Science (PLoS) Year: 2013. The indonesian online game addiction questionnaire draws from earlier theories and research on the internet. DOI identifier: 10.1371/journal.pone.0061098. Online game addiction has become a common phenomenon that affects many individuals and societies. However, Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction 31 December 2010 | Australian Journal of Psychology, Vol. This research aims to develop a measure of online game addiction for Indonesian children and adolescents. Cite . The Development of Indonesian Online Game Addiction Questionnaire. "The Development of Indonesian Online Game Addiction Questionnaire," PLOS ONE, Public Library of Science, vol. Only you can answer this question. Addiction is a problem that has received much attention. What Is Video Game Addiction? The questionnaire contains 10 questions. According to Chebbi, Koong & Liu (n.d.), Internet addiction is a contemporary problem brought by easy access to computer and online The objective of the study is to assess the factorial structure of the French and German versions of the GAS among adults. The following questionnaire should give you some food for thought and act as a guide to assess your own situation. New instruments are being validated specifically for online gaming addiction (Király et al., 2014) including the Problematic Online Gaming Questionnaire (Demetrovics et al., 2012) and the Video Game Addiction Test (van Rooij, Schoenmakers, van den Eijnden, Vermulst, & van der Mheen, 2012). Internet addiction has received increased attention due to the controversial nature and the possibility that a new kind of compulsive activity is on the rise (Mythily, Qiu & Winslow, 2008). 8(4), pages 1-5, April. Percentage documentation average and independent sample T-test were used for data analysis in this study. A game will become an online game if it involves in using a computer or a series of computers with one player in each computer to battle it out with other players using the Internet depending on the game genre. Good Psychometric Properties of the Addiction Version of the Revised Illness Perception Questionnaire for Health Care Professionals. If you are not sure your participants (maybe adolescents) will be familiar with this abbreviation, I recommend to just use "for example" instead. I would be grateful if you could complete this very short and easy questionnaire in order to help with my research. How much time did you spend last week playing video and/or computer games? Online game is an increasingly popular source of entertainment for all ages, with relatively prevalent negative consequences. They conceptualised problematic video game use … Addiction is a problem that has received much attention. Terbitan: (2012) ; Model Intervensi Perlindungan bagi Remaja Pengguna Game Online dan Mobile Technology di Indonesia oleh: Tiatri, Sri, et al. Terbitan: (2013) (C’mon, be honest, this is con dential) Hours or No time 2. Do you like to play video and/or computer games? Online game addiction in adolescents has become one of the problems that get a lot of public attention. This survey is a little effort to understand the current problem of Internet Addiction among the youth. Pengaruh Faktor Protektif Sekolah, Terutama Harapan yang Tinggi pada Kebiasaaan Bermain Game Online Siswa oleh: Oktorina, Kartika, et al. Lihat Juga. Question 9 Very Much Somewhat Not Really Not at all! According to Wikipedia, an online game is a game played over some form of computer network. 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