This doesn’t come as a surprise, considering the prices on gaming accessories and hardware. The average gamer plays for about 6 hours every week. Reports go further to indicate that. Remember back in the day, when you went out with friends and spent all night just filling their digital heads with bullets? Parents like to play: 81% of mums and 83% of dads play video games. In 2019, console gaming had a market share of 30% (45.3 billion), just behind mobile gaming. Let’s start by looking at some of the latest data. Industries. Digital Australia is a biennial report charting the consumption of video games in Australia. Let us know what is your opinions about gaming in the comments section and feel free to hit the share button if you think that your friends should see this amazing infographic created by the Filmora's team. Video game addiction statistics from this study revealed the following: 1. … Your email address will not be published. In fiscal year 2016-17, revenue from Australian game developers was approximately $118.5 million, 80 percent of which was from overseas sales. Register in seconds and access exclusive features. How? Directly accessible data for 170 industries from 50 countries Care to find out which are the top-earning games? Males purchase more games than females – 61% vs 39%. Still, every once in a while a diamond appears out of the dirt. According to the video games statistics for 2018-2019, 55% of gamers say video games help them connect with their friends. You’ll be able to purchase in-game currency in 22% of the upcoming free-to-play games. SYDNEY, Australia – 9 June 2020 – The Australian video games industry has experienced a marginal decline in value for the first time since 2012, according to data released today by the Interactive Games and Entertainment Association (IGEA) – although the sector is confident the emergence of new platforms, games and technologies will propel its expansion in 2020 and beyond. The video game market worldwide is expected to worth 138 billion dollars in 2021. occupied the mushroom kingdom, they turned its people into blocks. I’m leaving you with these last-minute game quotes to make your day: “Drinking alone’s as bad as shitting in company.” – Zoltan Chivay (The Witcher 2: Assassins of Kings), “Never pet a burning dog.” – Warcraft 2: Tides of Darkness, “Waka waka waka waka waka waka waka” – Pacman. we have some statistics to show you just how BIG the industry is. This statistic shows the share of video game usage in Australia in 2017, by genre. Immersive gaming is 20x more enjoyable than traditional alternatives, and gamers love it. Even if you build a gaming PC for 600 dollars, you’re going to save a ton of money on games, not to mention the Steam service itself is free. The video game market worldwide is expected to worth 138 billion dollars in 2021. of US gamers are women. However, substantial development in the gaming industry only began in, helped to kickstart the era of mobile games (although they were others before it). Did you even suspect some of those? A five-day-long conflict began and ended with Russian regulars near Tbilisi, the capital of Georgia. Researchers found something even more intriguing – 34% of developers believe AR will be the dominant technology in five years. General Video Gaming Statistics – 2020. Please do not hesitate to contact me. Australia About Blog AusGamers is recognised as one of Australia's largest youth media sites, providing the latest in news from the gaming world to a continually growing market. These statistics about the video games industry portray a real-world David vs. Goliath. Now we’ll break it down by segments. Although mobile is taking more and more shares of the gaming market, the game development studios are still focusing most of their efforts on PC games. After hitting $21.6 and $21.1 billion in 2018 and 2019 respectively, the industry is expected to lose some value in 2020. Video game addiction statistics from this study revealed the following: 1. Weekly Payroll Jobs and Wages in Australia. 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The remake's gorgeous pre-rendered backgrounds and video cutscenes were difficult to update for the modern era of widescreen displays and maxed-out resolutions. I've been fascinated by technology my whole life. in 2014 and is now available on a wide variety of devices. > Video Game Industry 2020 - Asia Market Research & Statistics; Video Game Industry 2020 - Asia Market Research & Statistics. The figure will rise to 2.6 billion in 2020 based on a 5.22% year-on-year growth forecast. This may come as a surprise, considering the explosive growth of free-to-play games. EA games simulations often come close to the correct result, but the one from 2015 just took it too far. 8 Billion, driven by a compounded growth of 9. So writing for Techjury is like a dream come true, combining both my passions - writing and technology. Raising levels and raising hell are the two favorite activities of the average PC gamer, according to the, The top paid gamers prove it – the wealthiest play, Almost half of all developers are currently working on. After that, the world moved on to WAP (Wireless Application Protocol) games. General Video Gaming Statistics – 2020. The average Aussie is a video gamer, according to a Bond University study released today, reporting that the typical gamer profile mirrors that of a typical Australian. According to market statistics, the percentage points of pc gamers vs console ones were 24% and 25% respectively in 2018. GI Show – Most Underrated Games Of 2020 And Back 4 Blood Impressions video podcast On this week's show, we talk about some of the most underrated games of 2020, including: Chicken Police, Huntdown, Call of the Sea, and many more. 48% of participants in vital employee development programs are female. Reports show China to be the largest market for mobile gamers. Data on doctor certified deaths occurring Jan - Oct 2020. There were 2.47 billion video game players worldwide in 2019. Video game addiction is very common. All. miles). From simple one-time purchases and single player experiences to full-priced and free-to-play games, the gaming industry has been completely reshaped throughout the last decade. Most hardcore gamers who play PUBG mobile, Asphalt, NBA Live, or Clash of Clans probably raised an eyebrow at this stat. This feature is limited to our corporate solutions. According to video games industry stats for 2020, mobile gaming has turned out to be the largest sector of the gaming industry, followed by console gaming, and then PC gaming. Watch anytime, anywhere. Like, for real. Last Year (1) Last 2 Years (4) All regions. Obviously, China is the home to most of the players in the world. Monday 21 December 2020. 21+ Revealing Web Browser Market Share Statistics for 2020, 33 Astonishing Customer Experience Statistics for 2020, How Many Companies Use Cloud Computing in 2020? Impressive as they are, who is the main factor behind these stats? Players under 18 years of age account for less than a third of all gamers. is higher than any other in the entertainment sector. In 2019, mobile games were responsible for 60% of the total revenue of the global video games market. Please contact us to get started with full access to dossiers, forecasts, studies and international data. And speaking of players who make a living out of video games: KuroKy (Kuro Takhasomi) is a German (yup, German) pro player who amassed the overwhelming amount of $4,165,926 in prize money. The average length of time spent pla… I’m off to spray some bullets. All this revenue comes from just, The total free-to-play game market in 2018 was worth. If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets – you’ll know what I mean. Can you believe how much money this industry makes? "Which video game streaming sites have you used in the past 12 months?." VR is a whole new experience of gaming. Even so, younger people are well-represented, with 94% of children aged 6-15 playing games regularly. If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets. by Taneli Palola, posted December 16th Latest Stories. 95% of Australian homes have at least one device used for playing games. Only 19% consider VR as the future of immersive reality. Last year (2018) 9050 new games were released on Steam alone. Whether clean-shaven or bearded, besuited or smart-casual, creative or corporate, they are almost universally white and male. Games and parenting are intertwined more than ever. My trigger finger feels itchy. Talk to Sam +1 646 893 5945. Video Games market worldwide is projected to grow by US$119. The video game industry is constantly evolving and inspiring innovation. (November 19, 2020). But our Princess is in another castle! In the game, the US sends special forces to aid Georgia’s troops as they fight against South Ossetian rebels and the Russian army. This is a very real problem for researchers and almost certainly results in conflicting findings and stats. But before we touch upon this, we have some statistics to show you just how BIG the industry is. Today we’ll find out more about this industry, thanks to some of the most fantastic video game statistics on the Web. About 81% of US citizens play and pay for games; The esports market is about to exceed $1.5 billion by 2023; The video game industry generated $131 billion in 2018. Demand for video games hardware, software and accessories surged in Australia towards the end of the review period and peaked during the first half of 2020 when COVID-related lockdowns resulted in a spike of demand for “hometainment” including video games. Accessed December 23, 2020. https://www.statista.com/forecasts/1187973/video-game-streaming-sites-usage-by-brand-in-australia, Statista. As a Premium user you get access to background information and details about the release of this statistic. Chart. This is one of many astonishing stats gathered in … Games and esports analytics firm Newzoo released its highly cited annual report on the size and state of the video gaming industry yesterday. Their mission is to ensure australian gamers always have access to the latest information and media from the world of video games. 0.3% to 1% of the general population fit the criteria for a video game addiction diagnosis in the US, UK, Canada, and Germany. Only 30% are younger than 18 years. Players will spend $4.5 billion on immersive games by the end of 2020. Turns out small companies. The video game industry in Australia is worth $2.96 billion annually as of 2017, inclusive of traditional retail and digital sales. . The total free-to-play game market in 2018 was worth $87.7 billion. Are you interested in testing our corporate solutions? Update, Insights into the world's most important technology markets, Advertising & Media Outlook New, Everything you need to know about the industry development, Find studies from all around the internet. The second-place award goes to Dungeon Fighter Online – the Nexon RPG has earned $1.5 billion. It’s 2020 and social media has become the main news and opinion outlet. Get Reports. . 3. Priceless. The displayed data on video game streaming sites usage by brand shows results of the Statista Global Consumer Survey conducted in Australia in 2020. . Let’s check those statistics regarding cyberbullying in those interesting times. In the past, gaming took just two forms, PC and console. ones were 24% and 25% respectively in 2018. I know I did. Therefore it’s safe to say games rule the entertainment business. But our Princess is in another castle!“ – Toad, Super Mario Bros. It’s always nice to see Aussie games succeed and Golf With Yout Friends certainly deserves its place among the best games of 2020. Pretty big number in absolute terms but not really impressive when you consider the industry as a whole. Deus EX was released 19 years ago – in 2000. In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. Oceania; Australasia; 5 reports. In 2020, video game players will spend up to $4.5 billion on VR gaming or immersive gaming. Learn more about how Statista can support your business. We’re hoping that these quick and easy video marketing stats help you figure out your video marketing strategy for 2021! All You Need To Know, 33 Eye-Opening Customer Loyalty Statistics for 2020, 33+ Amazing Business Intelligence Statistics for 2020, 41 Amazing Cryptocurrency Statistics You Need to Know, Your email address will not be published. The. As you read through these video game addiction statistics, keep in mind that because video game addiction is not a formal diagnosis, there is no standard for which symptoms and behaviors define video game addiction. The, KuroKy (Kuro Takhasomi) is a German (yup, German) pro player who amassed the overwhelming amount of $4,165,926 in prize money. We love playing games here at Play&Ground, so we pulled the most up-to-date statistics from the web to sate our curiosity about the impact of video games on modern society. The website offers single and multiplayer options in games, video streaming of online games, social networking options, and even creation of own games through their workshop. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. HTC Vive is the most popular device with 33% of developers working on a game, optimized for HTC’s headset. Survey of Motor Vehicle Use, Australia. Mobile Games, one of the segments analyzed … Some of the big companies aim to “enforce” gender equality by hiring more women. 1. 39% of the respondents didn’t work on a mobile game at all. We already know that the global games market in 2018 was valued at $137.9 billion. (previous page) 0–9. ESA Leadership Desk: U.S. Video Game Industry Fuels Connection, Employment and Economic Growth ; Report: Video Games Contribute $90 Billion+ to U.S. Economy; Perspectives 12.04.20 . “Finish him!” – Mortal Kombat announcer, Mortal Kombat. compete effectively with large enterprises. Australia: Revenue in the Video Games segment is projected to reach US$637m in 2020. The company has three games in the top ten best-selling PC and console games: “Grass grows, birds fly, sun shines, and brother, I hurt people.” – The Scout, Team Fortress 2. Raising levels and raising hell are the two favorite activities of the average PC gamer, according to the video games statistics. The same number applies for paid updates/DLCs. Quick Analysis with our professional Research Service: Content Marketing & Information Design for your projects: To view this statistic you need a Corporate Please authenticate by going to "My account" → "Administration". If you have ever experienced a virtual reality game before, then you would agree that the experience is comparable to none. With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. Blizzard increased the number of female interns by 166% in 2016. Nintendo’s Wii Sports, a home video game console released in 2006, is also the best-selling console game in the world, with a little over 82.6 million units shipped worldwide, as of … Statista, https://www.statista.com/forecasts/1187973/video-game-streaming-sites-usage-by-brand-in-australia (last visited December 23, 2020). Interesting enough, the WTC twin towers weren’t there. According to stats on the video game industry revenue by year, the market is forecast to grow at a rate of 2.29% annually from 2020 to 2024. How Many Cyber Attacks Happen Per Day in 2020? If you play his words backwards, you will get: “Eat your vegetables and brush after every meal.”, Kurt Cobain killed himself with a shotgun…. “It’s time to kick ass and chew bubblegum… and I’m all outta gum.” – Duke Nukem, Duke Nukem 3D. His name is Li “iceice” Peng. Asia’s gamers were responsible for 62% of this enormous amount. First of all, China has approximately 600 million gamers. This stat also helps us figure out the gamer’s profile. Get Reports. These top 10 video marketing statistics for 2021 will help you stay at the top of your game. Online Video Game Sales in Australia industry outlook (2020-2025) poll Average industry growth 2020-2025: x.x lock Purchase this report or a membership to unlock the … Rehbein (2009) In a large study of seven thousand video gamers, close to twelve percent were classified as being addicted to video games. Always with a few chargers and a couple of gadgets in the backpack. Once the exclusive pursuit of the under-25 age bracket, playing video games is now a pastime enjoyed by Australians of all ages, according to the University’s ‘Digital Australia … Statista. This statistic shows the share of video game usage in Australia in 2017, by genre. For the first time in the history of gaming, mobile games were responsible for more than half the worldwide revenue. EA, another giant in the gaming industry, is also proud of its ladies. Turns out small companies can compete effectively with large enterprises. Video Game Market Report: Trends, Forecast and Competitive Analysis : July 2020 $ 4850 Worldwide Video Game Console Market Shares, 2019: Nintendo Switch Made Hay in Transition Year : May 2020 $ 4500 Global Video Game Market 2019-2023 : April 2019 $ 2500 Worldwide Video Game Console Market Shares, 2018: Switch's Rebound Continued the Gamers’ Profile. Almost perfect gender equality in the US. But some things never change. The Interactive Games & Entertainment Association (IGEA) has today released new research into the power and impact of video games in Australia, revealing that over two-thirds of Australians play video games and 91 per cent of households own a video game device. “Thank you Mario! Survey of Motor Vehicle Use, Australia. “Steel wins battles. Video Games Demographics – a.k.a. Last 3 Months (3) Last 6 Months (6) Last Year (27) Last 2 Years (48) Last 3 Years (67) All regions. #3 is League of Legends by Riot Games with $1.5 billion as well. Gaming is HUUUUUGEEEE. Almost 38% worked on a mobile game for smartphones and tablets. The main game to blame is Fortnite, which drastically increased the free-to-play console games with its 458% growth year-on-year. Strategy games come third with 7%. You need at least a Single Account to use this feature. Defunct video game companies of Australia‎ (11 P) K Krome Studios‎ (1 C, 2 P) Pages in category "Video game companies of Australia" The following 26 pages are in this category, out of 26 total. Do you want to know the percentage of companies with, portray a real-world David vs. Goliath. (previous page) A. “No gods or kings. Strategy games come third with 7%. An average gamer will spend a minimum of 7 hours per week These stats are unbelievable. More than half of the active gamers at the age of 25-34 take advantage of the VR games on the market. Doom 2 features a map called “Nirvana”. There, your entire body is the game controller. With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. The global games market had $148.8 billion in revenues for 2019, 48% of which came from the Asia Pacific market. 83% of parents reported playing video games, and of those 88% play them with their children. Pay or subscription TV services in Australia 2019, Households with access to Netflix and Stan in Australia in 2019 by state, Netflix and Stan access at home by state in Australia 2019, Adults with multiple subscription television accounts in Australia Q1 2020, Share of people who used on-demand video service last week Australia 2018 by type, Most popular online activities of adult internet users in Australia 2019, Respondents' views on streaming more than traditional television in Australia 2020, Distribution SVoD platforms Australia 2018, Subscription video on demand (SVOD) ownership Australia 2012-2019, Subscription video on demand (SVOD) ownership Australia 2019, by generation, Available content growth of selected streaming services in Australia 2018-2019, Top ten YouTube channels in Australia 2020 by number of views, Number of hours of movies and TV shows on Tubi U.S. 2020, Available hours of Disney Plus content available on SVoD platforms Australia 2019, Most popular video games on Italian Twitch channels in 2020, Video games industry's market size in the U.S. as of 2020, Change in consumer spending on video games in the U.S. 2020, by segment, Leading services used for digital video games in the United Kingdom (UK) 2019, Video games market growth in Russia 2019, by segment, Value of the video games market in Mexico 2009-2019, Share of internet users who play video games in Romania 2019, by device used, Value of the video games and eSports market in Poland 2020, Digital Market Outlook: video games ARPU in the UK 2017-2025, by category, Digital Market Outlook: video games revenue change UK 2018-2025, by category, Digital Market Outlook: video games revenue change in the UK 2018-2025, Digital Market Outlook: video games user penetration in the UK 2017-2025, Digital Market Outlook: users of video games in the UK 2017-2025, Number of USK rated video games in Germany 2003-2019, Video games industry market value in the United Kingdom (UK) 2011-2019, by sector, Video gaming market value in Russia 2019, by segment, Revenue of game streaming industry in China 2016-2022, Share of Chinese version video games on Steam platform 2018, by game type, Share of consumers who have paid for online video games in MENA countries 2018, Digital Market Outlook: users of video games in the UK 2019, by age, Digital Market Outlook: video games ARPU in the U.S. 2017-2025, by category, Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre, Detailed source and background information. However, substantial development in the gaming industry only began in 1970 with the introduction of arcade games, and then PONG, down to console games such as Magnavox Odyssey and Space Invaders in the later years of the ’70s. In 2018 the average price used to be $8.29. It amassed $49 billion in revenue and registered over 1.36 billion gamers in the process. Grass grows, birds fly, sun shines, and brother, I hurt people, Pretty big number in absolute terms but not really impressive when you consider the industry as a whole. According to video games industry statistics, the industry is worth $159.3 billion in 2020. Americans spend an average of seven hours a week playing with others online and six more hours playing with others in person. Gaming statistics – 2020 152.1 billion ) game addiction statistics from this study revealed the following: 1 ). 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Also have a massive impact on our lives usage by brand shows results of the top 5 wealthiest.! Say games rule the entertainment business statistics ; video game addiction statistics from this study revealed the following:.! “ Nothing is more badass than treating a woman with respect! ” – Davion the Dragon,. Main factor behind these stats, out of approximately 223 total 22 % of the dirt the to! Prices on gaming accessories and hardware and Economic growth used for playing games regularly % to... Isn ’ t lie children aged 6-15 playing games regularly Rumble, streaming live this Sunday at 7 ET/4.!